Normal Masks

Art Practice

Project Overview

With their release of MetaHuman Creator, Unreal Engine creators Epic allow creatives to quickly produce increasingly realistic-looking digital humans.

In addition to the use of various material layers such as normal and texture maps, roughness is a property that will frequently be mapped on digital objects in order to add the most physical variation to the surface.

Are these the unreal parameters that will convince us that these individuals could be real?

Augmented Reality Filter